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©PHANTOMRA.IN ZPHANTOMRA.IN 2026
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//  The drips before the dream
ENTER THE MESH
// WORK
PRJ_001
Terrain Engine
Real-time procedural landscape generation via stacked simplex noise layers. WebGL renderer with custom GLSL shader pipeline.
VIEW  →
PRJ_002
Signal Drift
Audio-reactive particle field synced to live frequency analysis. 50k particles, 60fps, no GPU acceleration required.
VIEW  →
PRJ_003
Void Protocol
Cellular automata system with emergent behaviour rules. Seeds grow, compete, collapse — run on a 512×512 grid at 30 steps/sec.
VIEW  →
// CONTACT
Transmission received. If you're building something strange and real,
reach through the mesh.
hello@phantomra.in